Real-time sound synthesis and propagation for games
نویسندگان
چکیده
منابع مشابه
Gsound: Interactive Sound Propagation for Games
We present a sound propagation and rendering system for generating realistic environmental acoustic effects in real time for game-like scenes. The system uses ray tracing to sample triangles that are visible to a listener at an arbitrary depth of reflection. Sound reflection and diffraction paths from each sound source to the listener are then validated using ray-based occlusion queries. Frame-...
متن کاملInteractive Geometric Sound Propagation for Games
Background and Challenges Modeling the acoustic properties of a virtual environment is an important step in simulating the acoustic response of building such as auditorium. It is also gaining importance for interactive applications such as games or virtual environments, where spatialized sound adds a stronger immersion effect. In practice, realistic sound can only be achieved by simulation of t...
متن کاملSound Synthesis from Real-Time Video Images
Digital video offers an interesting source of control information for musical applications. A novel synthesis technique is introduced where digital video controls sound spectra in real time. Light intensity modulates the amplitudes of 32 harmonics in each of several synthesized “voices.” Problems addressed include how to map from video to sound, dealing with global variations in light level, de...
متن کاملLevel-of-Detail Modal Analysis for Real-time Sound Synthesis
Modal sound synthesis is a promising approach for real-time physically-based sound synthesis. A modal analysis is used to compute characteristic vibration modes from the geometry and material properties of scene objects. These modes allow an efficient sound synthesis at run-time, but the analysis is computationally expensive and thus typically computed in a pre-processing step. In interactive a...
متن کاملReal-time Aerodynamic Sound Synthesis for Slender Objects
In this project, I explored the problem of real-time, physics-based aerodynamic sound synthesis for slender objects. It is largely inspired by the paper by Dobashi et al. [Dobashi et al. 2003]. The aerodynamic sound when we swing a slender object, such as a stick, is originated from the complex interaction between the air flow and the stick. Sufficient spatial/temporal resolution was regarded t...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: Communications of the ACM
سال: 2007
ISSN: 0001-0782,1557-7317
DOI: 10.1145/1272516.1272541